{"id":19,"date":"2024-02-24T09:53:37","date_gmt":"2024-02-24T09:53:37","guid":{"rendered":"https:\/\/wildside.alwaysdata.net\/blog\/?p=19"},"modified":"2025-02-21T11:33:10","modified_gmt":"2025-02-21T11:33:10","slug":"19","status":"publish","type":"post","link":"https:\/\/wildside.alwaysdata.net\/blog\/2024\/02\/24\/19\/","title":{"rendered":"ui"},"content":{"rendered":"\n<p><\/p>\n\n\n\n<p>I&#8217;ve been playing around with ui&#8217;s in an old game I was working on in 2020, the old ui&#8217;s were really ugly and basic and pretty much the same as rimworlds, so I wanted to try a bit of a different style <\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"471\" height=\"398\" src=\"https:\/\/wildside.alwaysdata.net\/blog\/wp-content\/uploads\/2024\/02\/Screenshot-2024-02-23-052233.png\" alt=\"\" class=\"wp-image-20\" style=\"width:471px;height:auto\" srcset=\"https:\/\/wildside.alwaysdata.net\/blog\/wp-content\/uploads\/2024\/02\/Screenshot-2024-02-23-052233.png 471w, https:\/\/wildside.alwaysdata.net\/blog\/wp-content\/uploads\/2024\/02\/Screenshot-2024-02-23-052233-300x254.png 300w\" sizes=\"auto, (max-width: 471px) 100vw, 471px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"807\" height=\"505\" src=\"https:\/\/wildside.alwaysdata.net\/blog\/wp-content\/uploads\/2024\/02\/Screenshot-2024-02-23-073315.png\" alt=\"\" class=\"wp-image-21\" srcset=\"https:\/\/wildside.alwaysdata.net\/blog\/wp-content\/uploads\/2024\/02\/Screenshot-2024-02-23-073315.png 807w, https:\/\/wildside.alwaysdata.net\/blog\/wp-content\/uploads\/2024\/02\/Screenshot-2024-02-23-073315-300x188.png 300w, https:\/\/wildside.alwaysdata.net\/blog\/wp-content\/uploads\/2024\/02\/Screenshot-2024-02-23-073315-768x481.png 768w\" sizes=\"auto, (max-width: 807px) 100vw, 807px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>I&#8217;ve got a quick image that sort of explains what the game is<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"586\" src=\"https:\/\/wildside.alwaysdata.net\/blog\/wp-content\/uploads\/2024\/02\/tut-1024x586.png\" alt=\"\" class=\"wp-image-28\" srcset=\"https:\/\/wildside.alwaysdata.net\/blog\/wp-content\/uploads\/2024\/02\/tut-1024x586.png 1024w, https:\/\/wildside.alwaysdata.net\/blog\/wp-content\/uploads\/2024\/02\/tut-300x172.png 300w, https:\/\/wildside.alwaysdata.net\/blog\/wp-content\/uploads\/2024\/02\/tut-768x440.png 768w, https:\/\/wildside.alwaysdata.net\/blog\/wp-content\/uploads\/2024\/02\/tut.png 1478w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p>It&#8217;s sort of a rimworld style game combined with project zomboid&#8217;s exploration and sims&#8217;s rabbitholes but with an increasing difficulty that would make the run end eventually.<\/p>\n\n\n\n<p>I&#8217;m thinking about some kind of permanant upgrade system too?<\/p>\n<div class=\"pld-like-dislike-wrap pld-template-1\">\r\n    <div class=\"pld-like-wrap  pld-common-wrap\">\r\n    <a href=\"javascript:void(0)\" class=\"pld-like-trigger pld-like-dislike-trigger  \" title=\"\" data-post-id=\"19\" data-trigger-type=\"like\" data-restriction=\"ip\" data-already-liked=\"0\">\r\n                        <i class=\"fas fa-thumbs-up\"><\/i>\r\n                <\/a>\r\n    <span class=\"pld-like-count-wrap pld-count-wrap\">    <\/span>\r\n<\/div><div class=\"pld-dislike-wrap  pld-common-wrap\">\r\n    <a href=\"javascript:void(0)\" class=\"pld-dislike-trigger pld-like-dislike-trigger  \" title=\"\" data-post-id=\"19\" data-trigger-type=\"dislike\" data-restriction=\"ip\" data-already-liked=\"0\">\r\n                        <i class=\"fas fa-thumbs-down\"><\/i>\r\n                <\/a>\r\n    <span class=\"pld-dislike-count-wrap pld-count-wrap\"><\/span>\r\n<\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been playing around with ui&#8217;s in an old game I was working on in 2020, the old ui&#8217;s were really ugly and basic and pretty much the same as rimworlds, so I wanted to try a bit of a different style I&#8217;ve got a quick image that sort of explains what the game is [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-19","post","type-post","status-publish","format-standard","hentry","category-uncategorised"],"_links":{"self":[{"href":"https:\/\/wildside.alwaysdata.net\/blog\/wp-json\/wp\/v2\/posts\/19","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/wildside.alwaysdata.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/wildside.alwaysdata.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/wildside.alwaysdata.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/wildside.alwaysdata.net\/blog\/wp-json\/wp\/v2\/comments?post=19"}],"version-history":[{"count":3,"href":"https:\/\/wildside.alwaysdata.net\/blog\/wp-json\/wp\/v2\/posts\/19\/revisions"}],"predecessor-version":[{"id":71,"href":"https:\/\/wildside.alwaysdata.net\/blog\/wp-json\/wp\/v2\/posts\/19\/revisions\/71"}],"wp:attachment":[{"href":"https:\/\/wildside.alwaysdata.net\/blog\/wp-json\/wp\/v2\/media?parent=19"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/wildside.alwaysdata.net\/blog\/wp-json\/wp\/v2\/categories?post=19"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/wildside.alwaysdata.net\/blog\/wp-json\/wp\/v2\/tags?post=19"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}