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A tower to defend
For a little while now I’ve been working on a tower defense first person shooter with randomised loot.
You place your turrets, equip your gear and fight waves in a story mode with 2 players or a infinite mode with 4 players
Still really early though, I have a few ideas written down for the theme and story.
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pathfinding and no jpgs
I’m still working on cleaning everything up, I’ve moved to A* pathfinding because unity’s built in is pretty poor.
I have no jpgs
Once everything is moved over to A* then I need to fix the new right click menu, then I’ll work on rewriting the combat system.
I also changed merchants to have an opening dialog where you can get missions or check their shop, they also comment on the world’s state and your pawns stats.