• Some screenshots

    Progress is slow. But it’s slowly turning more and more into a game.

  • Tower defense updates

    Tower defense updates

    I’ve started adding models to the game and fixing things up, it could be considered something I’d let people play soon?

  • A tower to defend

    For a little while now I’ve been working on a tower defense first person shooter with randomised loot.

    You place your turrets, equip your gear and fight waves in a story mode with 2 players or a infinite mode with 4 players

    Still really early though, I have a few ideas written down for the theme and story.

  • tutorial

    I’m reworking the ai still and being lazy.

    But I did decide to change from an in game tutorial to some instructional text instead.

    I’ll probably do that lame checkbox thing where you actually have to do the thing to progress.

  • pathfinding and no jpgs

    I’m still working on cleaning everything up, I’ve moved to A* pathfinding because unity’s built in is pretty poor.

    I have no jpgs

    Once everything is moved over to A* then I need to fix the new right click menu, then I’ll work on rewriting the combat system.

    I also changed merchants to have an opening dialog where you can get missions or check their shop, they also comment on the world’s state and your pawns stats.