
Category: Uncategorised
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pathfinding and no jpgs
I’m still working on cleaning everything up, I’ve moved to A* pathfinding because unity’s built in is pretty poor.
I have no jpgs
Once everything is moved over to A* then I need to fix the new right click menu, then I’ll work on rewriting the combat system.
I also changed merchants to have an opening dialog where you can get missions or check their shop, they also comment on the world’s state and your pawns stats.
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ui
I’ve been playing around with ui’s in an old game I was working on in 2020, the old ui’s were really ugly and basic and pretty much the same as rimworlds, so I wanted to try a bit of a different style
I’ve got a quick image that sort of explains what the game is
It’s sort of a rimworld style game combined with project zomboid’s exploration and sims’s rabbitholes but with an increasing difficulty that would make the run end eventually.
I’m thinking about some kind of permanant upgrade system too?