Check in

Just checking in with how Hoistway is going.

The game has full support for translations now, which is nice.

I wanted to make the combat more exciting, so every weapon now generates with a secondary attack which is charged with the basic attack, Weapons have multiple options per type and can be based on attacking defending or movement.

Items generate with an effect, which can interact with other equipment, change how attacks work or change the players stats.

My general plan to playable is:

  • weapon right clicks
  • Item effects
  • levels
  • cutscenes
  • online stability

I’d like to release a section of the game for free, like a prologue, as is popular currently. I wouldn’t expect that this year though.